How Super Mario Mastered Level Design

Super Mario’s Level 1-1 is a masterclass in learning curves. We explore how Nintendo’s design—from the safe “static screen” start to the forced skill acquisition of the first Goomba —can revolutionize your first unit. Learn to build a “Tutorial Level” where students master the mechanics of your course by playing!

The Tutorial Level: Implementing Your First Unit

Game designers don’t build the whole game at once; they build a prototype. You shouldn’t try to gamify your entire year overnight. Learn how to build a “Vertical Slice”—a single, gameful unit to beta test with your students.

Press Start: Beyond the Gimmick

Gamification is just “chocolate-covered broccoli.” Don’t just decorate your class with badges—rebuild the engine. Learn how Gameful Pedagogy turns Grade Managers into Dungeon Masters.

Gamers have had enough of reality. They are abandoning it in droves… because reality is broken.

Jane McGonigal in Reality is Broken