How Super Mario Mastered Level Design

Super Mario’s Level 1-1 is a masterclass in learning curves. We explore how Nintendo’s design—from the safe “static screen” start to the forced skill acquisition of the first Goomba —can revolutionize your first unit. Learn to build a “Tutorial Level” where students master the mechanics of your course by playing!

Book: Explore Like a Pirate

I’ve recently finished reading, Explore Like a Pirate by Michael Matera. You may know Michael Matera from his insightful Twitter timeline, or even from his seminars around the United States. In his book, Explore Like a Pirate, he brings “Gamification and Game-inspired Course Design” into small easy-to-digest strategies that can be implemented from Day 1. […]